RPG MAKER STEAM REVIEW 1080P
Window Scale is constrained by the desktop resolution, so if you have a 1080p monitor, the max will be "4" Set UseDirectDraw to "1" to disable OpenGL (for older PC's) Review the contents of the new Settings.ini: Set DisableVideoMenu to true to to disable it (if you plan on building one yourself) Feel free to re-arrange & re-number the shaders once you understand the syntax above.īy default, this plugin contains a new "Video Options" menu that appears after hitting F5 or being called via comment command. Set NumShaders=17 to see all of the included ones, otherwise it defaults to the first 5.
RPG MAKER STEAM REVIEW CODE
You'll need to recompile the plugin from the source code if you want to do more with the shader capabilities. It supports simple float parameters that be passed to the shader via comment command, as well as a predefined "texture_dimensions" parameter. (The parameter's value is set via comment command (by its name) If you need input/output size, just use texture_dimensions.xy for input and texture_dimensions.xy*# for output. This value is hard-coded and looks for a uniform vec2 called "texture_dimensions"
Shader2useTexDims=true -shader requires the use of the texture dimensions of the screen (320x240). (filenames should be formatted as Shader_Name (title case with underscores) for menus
RPG MAKER STEAM REVIEW INSTALL
To install the plugin, make sure that you have patched your project with Cherry's DynRPG patch which can be found here: Take out any files related to "another fullscreen mode" as they won't be needed. Game_settings - This plugin must be removed before installing this one. Changelogġ.1 - Updated SFML to v2.5.0 (update all *.dll files from this repo into your game) If that doesn't apply to you, then onward! Usageį4 key - now toggles between numerous window sizes supported by your monitor (1x, 2x, 3x, 4x etc)į5 key - Launches into the "Video Options" menu, navigated with arrow keys. Personally, I would suggest not using "Play Movie" at all since it's garbage to begin with (calling it twice in a row for example will show a black screen the second time).
If playing in a window, the video should play fine. This is obviously not great, but it's the best I could do. Note: If your game uses the "Play Movie" command, this plugin doesn't handle it well from a fullscreen context (since OpenGL's fullscreen mode is exclusive), so it has to switch back to a window. SFML (See advanced section at the bottom of the page).